Game Session Three - 10:00 am to 2:00 pm
Battle of Freeman's Farm - Live Free or Die - 4 Players - Sandy Botond
The first battle of Saratoga, also known as the Battle of Freeman’s Farm, occurred on September 19, 1777. This bloody action was the culmination of months of maneuvering and combat that began that spring. The British were hoping that three different invasion forces would advance towards Albany, New York from the north, south, and west. By capturing Albany, the British would effectively cut off the New England states from the rest. However, the southern advance never truly materialized, and the western advance was driven back at Fort Stanwix and Oriskany. The only column left was the army under the command of British General John Burgoyne. |
Empires and Alliances (continued) - Compass Games - 4 Players - Tom Stearns
Strategic Game of WWI in Europe. The Entente (Western Allies and Russia) against the Central Powers (Germany and Austria-Hungary) with minor powers involved also. Game will pit 2 Entente players against 2 Central Powers players. |
Epic Ancient Warfare - Commands & Colors: Ancients - 8 Players - Brent Lloyd
Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Dark Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical wargame system which allows players to effectively portray stylized battles from this time in history. |
Great Balls of Fire - Check Your Six! Jet Age -4 Players - Brian Weathersby
After being shot down while leading an elite group of TOPGUN aviators on a secret strike mission against a Rogue Nation’s uranium facility, Maverick and Rooster have stolen an F-14 and are attempting to escape to the USN fleet. |
Platoon (Vietnam) 25mm - Two Hour Wargames - 4 Players - Richard Kropp
Sgt Barnes and Sgt Elias lead elements of the 25th Infantry Division on a search and destroy mission in South Vietnam near the Cambodian border. This is a cooperative play game with the players assuming the roles of the Americans.. The GM will run sneaky Charlie. I will teach the rules. |
War Room - Larry Harris' War Room - 6 Players - Andy Bouffard
You have been entrusted with the Mantle of Command for your nation. Collaborate with allies to coordinate maneuvers before resolving your secret, simultaneous orders for movement and production. Assign battle stances for each unit type wisely during conflicts on the land, at sea and air. Maintain a tight grip on your territories and guard your convoys to control the varied resources required to expand your army. Attack your enemies where they least expect and crush their national morale. Strive onward to capture the enemy capitals and secure victory! |
Lunch - 2:00 pm to 3:00 pm
Chow Time
We'll break for one hour to enjoy a box lunch. Alternatively, a number of eating establishments are only minutes away. |
Guest Speakers
Stephen Kastensmidt will present the topic: Maritime Homeland Security Since 2001 Joe and Stephen are Staff Officers in the US Coast Guard Eighth Coast Guard District Auxiliary (Coastal Region). |
Game Session Four - 3:00 pm to 7:00 pm
Empires and Alliances (continued) - Compass Games - 4 Players - Tom Stearns
Strategic Game of WWI in Europe. The Entente (Western Allies and Russia) against the Central Powers (Germany and Austria-Hungary) with minor powers involved also. Game will pit 2 Entente players against 2 Central Powers players. |
Sinking of the Hood - Clear for Action (Miniatures) - 6 Players - Andy Blozinski
The classic grand clash of battleships in WW II. Old school miniatures rules where you literally call out the range and shot spread your guns are firing and the angle of your torpedoes. You can't blame misses on bad dice! Depending on number of players, it will either be a 4 ship historical fight or a 6 ship what if. |
War Room (continued) - Larry Harris' War Room - 6 Players - Andy Bouffard
You have been entrusted with the Mantle of Command for your nation. Collaborate with allies to coordinate maneuvers before resolving your secret, simultaneous orders for movement and production. Assign battle stances for each unit type wisely during conflicts on the land, at sea and air. Maintain a tight grip on your territories and guard your convoys to control the varied resources required to expand your army. Attack your enemies where they least expect and crush their national morale. Strive onward to capture the enemy capitals and secure victory! |