Rob hosted our January game night and re-introduced Battlegroup rules for 15mm WWII to Houston. We enjoyed two great games from the Market Garden scenario book, at squad level which is good for an introduction to the rules.
It's set on Sept. 17, 1944 right after the British landings at Wolfhezen. The Brit Para Recon Jeeps are driving down the Johannahoeveweg by a railroad embankment to reach Arnhem when they are ambushed by platoon from KG Kraftt.
This is a very challenging game for the British. We switched sides for game #2 and discussed lessons learned and still could not win as British. It's a very good learning game as it’s all small arms and jeeps and really a fun challenge.
Looking forward to our next game of Battlegroup at the canal bridge in Son with the 101st US Airborne. This will introduce artillery and tanks to us at a larger platoon level.
Joe L. writes,
9 November saw our intrepid wargamers battling in the skies over Flanders in remembrance of the 99th anniversary of the battle. Using the Wings of Glory rule set and models, with a few home-grown rules for limited ammunition, fuel, and injuries thrown in, we saw one British Squadron of Sopwith Camels take on an opposing German Squadron flying Fokker Dr I's.
Battle was quick and bloody, with two aircraft being splashed on some of the initial shots. More maneuvering and more damage later saw three British aircraft and two German aircraft shot down before both sides retired to lick their wounds, repair their aircraft, and return another day. That being said, Andy somehow managed to avoid being shot down, although one of his two aircraft was riddled with holes.
Wings of Glory is produced by Ares Games. Each player typically controls a single aircraft. The rules are simple, with three levels of play, plus optional rules. The World War I "Duel Pack" is all you need to get into the game with the rules and basic accessories. There are currently 42 different models of aircraft to choose from, and they span the length of the war. Fun, easy to learn, a lot longer to master, with no two games ever being the same.
We had a great time on August 3rd at the King's Head pub in the Westchase area of Houston. Stephen hosted and ran through another play test of his Guadalcanal campaign rules for Axis & Allies War at Sea.
Please go here to see his full report, and more photos.
In July, at our monthly game night, Rob hosted a game of Check Your Six! at Asgard, in central Houston. Rob sums up what happened.
"This was a play test of my Marianas Turkey Shoot scenario over Guam for Historicon the following week. Check You Six! Rules. Great game, minor Japanese win but they had six Zekes against four Hellcats.
Game was all about the Japanese landing their bombers safely. First wave cut to shreds by Hellcats, massive fur ball over Orote Field. Lots of AAA and some friendly fire. Zekes got the bonus objective (SOC Seagull).
Will be interesting to see played again with full sides of eight Hellcats and Zekes. I can throw in ResCap Corsairs if too many Hellcats go down early."
The April 2017 game night offered me a chance to run a Check Your 6! scenario I wrote several years ago and never got the chance to play test. It stars Roald Dahl, author of Charlie and the Chocolate Factory, James and the Giant Peach, Matilda, and many other classic childrens' books. Roald was a RAF fighter ace, scoring five confirmed victories over Vichy French and German aircraft in the Greek and Levant theaters in the Middle East in 1941. The Gremlins is a book he wrote in cooperation with Walt Disney in 1943.
January game night was held at Black Labrador and featured The Marianas Turkey Shoot, the greatest air battle in history. Scenario was based on the morning intercepts of the first raid sent by Ozawa to the Saipan invasion fleet. New guest Gunnar and Andy played US naval aviation with Matthew who faced his father Larry, and Barry who flew for the Japanese.
The Sons of Nippon were on a bomber escort mission, guarding a flight of four Judys with their four Zekes. TF58 fighter direction vectored three sections of Navy Hellcats and the fight was on! Scenario specific rules were a favorable tail wind for the Japanese bombers which gave them a free first move, and some of the US Navy planes had been in action prior to the scenario start and already had their First Fire box checked.
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